[extreme low-end in this track - make yourself a favour, listen on quality headphones, or superior loudspeaker systems]
playing games with words, either spoken or written, has always been kind of a hobby to me, which i share with my close ones. but these days, though the title of this track is written in one such (usual) strange way, the theme is actual, and not part of a game (if you except a very cruel one).
where 2016 summer earthquake hit central italy, what few buildings had remained standing then and there, they've been smashed to ground by the october 30 shockwave, which didn't turn out a number of casualties in the range of thousands, because the greatest number of residents had already been sheltered in communal accomodations since summer.
many of the villages in the are/were populated only by old people, the young ones having moved to more urban places, in a trend that started already more than thirty years ago. whatever these areas had to offer, which is farming, mostly, wasn't of interest to the generation of sons and daughters of the old residents that hadn't moved out back then, nor now.
which, to me, sounds peculiar in a way, as we seem to care not when things are alive and real, when we're there, but only later, when things are no more, when we're no longer there, be it places or people or whatnot.
old people were annoyed because, with population reduced to really a handful of persons, lots of villages saw the post office close down for good, together with groceries stores, and churches holding functions.
not many, among the powers-to-be, cared about this in the least, then, as the rule of thumb (in figures) dictated what was deemed convenient, hence made possible, and what (financial) losses were instead best avoided, if at all possible.
so when old people bitched about their loss of options, bean-counters replied that cuts had to be made, because the same old people bitched about too low pensions and too high taxes. chicken and egg story, but actually that was it, end of story.
now that an entire area has collapsed to the ground, and below ground, too, now comes the mourning for the most precious architectural treasure. of abbeys, cathedrals, and churches that had been neglected, forgotten and abandoned decades ago.
title doesn't match reality, though. we haven't lost a cathedral, of the ghost variety or not, for we've lost hundreds, if not thousands. and while i'm not practicising any faith within these buildings, i am well aware of, and appreciate, their value in terms of history, architecture, and... corporate identity of a country, even one that has never worked hard enough to protect this heritage, in my humble opinion.
we've lost a ghost cathedral is probably darker than a number of other tracks of mine. in which my usual guitar has been dressed to play more like an organ, at least in my intentions, complemented by some background noises, recordings, and samples played from within ableton live.
in a way, the extra effects that found their place on my sound table are worthy of this sound, which i sought for long, and was able to create just yesterday. so they were, in a way, idling in dusty boxes on my shelves until one day ago, and have now come back to service because i like what result i can hear here. talk about forgetfulness and re-discovery.
thank you for stopping by, thank you for reading, thank you for listening. for we've lost a ghost cathedral.
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