an experiment with dynamic soundtracks: mixing synth/drum loops using a dynamic music system implemented in unity, which mixes tracks in real-time using an "intensity" slider. different intensity ranges represent the things the player can do in the game, like exploring space, mining asteroids, battling spaceships, etc.

this is a recording of unity's audio output using audacity, while the slider moves from 0 to 100 and back to 0 again.

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