CELL is a game made in 48h at the Nordic Game Jam 2016. I worked together with Cristi Patrascu (programming), Magnus Myrälf (environment art), Toke Krainert (level design, producing), Gregory Garcia (programming), while I was responsible for the Sound.

The idea was to transform the static, ambient sound of the room (f.ex. the flickering light source, or the “room tone”) to a more and more personal, introspective variable sound. The cube/player is literally absorbing the room and transforming it, until at the end they are one and the same. Sound and music should be indistinguishable.

If you want to play the game go to: krainert.itch.io/cell

Software/Hardware/Sources
Wwise
Logic Pro X
Native Instruments
Zoom H4
freesound.org

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